Building a Digital Product Workflow
You cost one factory's move to digital product creation. You see why the order of the layers is forced, and why the easy pilot proves nothing. You see why the licence is the smallest line in the year, and why a buyer has to agree before an approval moves to a screen. And you meet the parallel-running trap that turns a transition into a permanent second process.
Published by Merchandising Academy · First lesson free to read
Course value
What will you be able to do?
Work outcome
You can take a style from a digital pattern to an approved virtual fit, judge what a 3D sample can and cannot settle, and rebuild a sampling calendar around the rounds you no longer need to ship.
Who it is for
Factory, supplier, brand and buying-office teams.
What you will produce
You build a programme you can defend to an owner. You lay out the dependency stack in the only order it can be built. You score a pilot on coverage rather than ease. You build a cost table in hours with the licence line in proportion. You agree a written scope with the buyer of which approvals move to the screen. You set a dated retirement rule. And you keep a three-column ledger of rounds removed, days saved, and days banked.
Learning format
6 lessons · 0 templates · workplace calculations and decisions.