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Digital Product Creation

You learn to design, fit, and approve a garment on a screen before anybody cuts cloth. And you see what that changes about sampling.

After this track you can

You can take a style from a digital pattern to an approved virtual fit, judge what a 3D sample can and cannot settle, and rebuild a sampling calendar around the rounds you no longer need to ship.

5 courses · 9 h 10 min

  1. 22.1CAD for Pattern and Marker: Rules, Nests and HandoversPractitioner6 lessons · 1 h 50 minYou follow one chino order through a CAD room. You see what a pattern piece holds as data, and why a digitised outline with no grade rules is only a drawing. You see how one wrong increment walks past every check an order passes, then turns up at a buyer's warehouse. You see what a nesting algorithm was never told. And what an interchange file quietly leaves behind.
  2. 22.23D Sampling and Virtual PrototypingPractitioner6 lessons · 1 h 50 minYou develop one range twice, on screen and in cloth, and cost it both ways. You sort every comment on a physical proto by whether a simulation could have answered it. You find the round holding most of the money, which must never be removed. You see that the calendar prize beats the money and arrives in lumps. And you find the style count at which a 3D programme starts to pay.
  3. 22.3Digital Colour and Material LibrariesPractitioner6 lessons · 1 h 50 minYou treat colour and cloth as data. You see what a colour record must carry before a number arrives as the same colour in another building, and why a calibrated screen is a precondition rather than a nicety. You see what a digital material really contains. And you do the arithmetic that makes a curated library a lead-time asset.
  4. 22.4Body Scanning, Sizing and Virtual FitPractitioner6 lessons · 1 h 50 minYou take one trouser order and one inherited size chart. You find where a brand's sizes really came from. You see what a body scan measures and what it cannot, and why ease is a decision rather than a fit fact. You see why fit complaints gather at the ends of a range, what a wrong size curve costs before the order ships, and what a virtual fit map is entitled to claim.
  5. 22.5Building a Digital Product WorkflowAdvanced6 lessons · 1 h 50 minYou cost one factory's move to digital product creation. You see why the order of the layers is forced, and why the easy pilot proves nothing. You see why the licence is the smallest line in the year, and why a buyer has to agree before an approval moves to a screen. And you meet the parallel-running trap that turns a transition into a permanent second process.

Track exam

12 questions drawn from a larger bank, across the courses in this track, passed at 70%. 3 attempts, then it locks for 7 days. It is worth finishing the courses first.

Sit the track exam

Merchandising AcademyMerchandising Academy teaches apparel merchandising for factories, suppliers, brands, buyers, retailers, and sourcing offices. The first lesson of every course is open to anyone. A plan opens the rest.

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