3D Sampling and Virtual Prototyping
You develop one range twice, on screen and in cloth, and cost it both ways. You sort every comment on a physical proto by whether a simulation could have answered it. You find the round holding most of the money, which must never be removed. You see that the calendar prize beats the money and arrives in lumps. And you find the style count at which a 3D programme starts to pay.
Published by Merchandising Academy · First lesson free to read
Course value
What will you be able to do?
Work outcome
You can take a style from a digital pattern to an approved virtual fit, judge what a 3D sample can and cannot settle, and rebuild a sampling calendar around the rounds you no longer need to ship.
Who it is for
Factory, supplier, brand and buying-office teams.
What you will produce
You build a digital-first sampling programme you can defend with numbers. You build a comment inventory saying which of your rounds a simulation could replace. You work out a cost per measured fabric and per virtual style. You write an approval matrix naming who is bound by a screen decision. And you find the break-even style count for your own reuse rate.
Learning format
6 lessons · 0 templates · workplace calculations and decisions.
Lessons
- 01What a virtual sample is actually simulating🔒19 min
- 02What the simulation needs from the factory🔒19 min
- 03Which round can go, and which one must not🔒19 min
- 04The calendar is the prize, and it comes in lumps🔒18 min
- 05Agreeing in advance what a screen decides🔒18 min
- 06The first virtual sample costs more🔒17 min